![]() > To update your set if you downloaded it before this date : Delete the files you currently have for "Shin Megami Tensei: Devil Summoner - Akuma Zensho." 07-18-2022 : Replaced the original "Magic Knight Rayearth" with an "Un-Worked Design Patch" version, to take all the mostly despicable changes that the company Working Designs made upon import and revert them to the original Japanese values. It is in full Japanese and was placed here by mistake. > To update your set if you downloaded it before this date : Delete the files you currently have for "Drift King Shutokou Battle '97" and replace them with these: Drift King Shutokou Battle '97 07-22-2022 : Removed "Shin Megami Tensei: Devil Summoner - Akuma Zensho," and moved it to the Language Pack instead. I could try to provide more information if you tell me what exactly.- Updates / Changelog 08-04-2022 : Added a new translation for "Drift King Shutokou Battle '97," which was previously included in Japanese. I can see nothing in the logs that could be of any help. Nothing, it just boots into the BIOS and states that the disk format is unsupported. If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this ![]() ![]() No, this is very specific to the patched version in CHD format. )Īre you using any setting different from default ? If so, preciseĭid this game work previously ? Do you remember when ? Is it happening with other games ? If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd. What's the storage type of the game (official cd, burned cd or cd image) ? What's your frontend ? (standalone, libretro. Policenauts (Japan) - patched with unofficial English translation v1.0.1 ( ) What's the full name of the game (including region) ? Anyway, the workaround is simply to mount the (WAV/ISO) CUE with Daemon Tools and then use ImgBurn to create a new BIN/CUE image of that virtual disc, and finally convert the resulting image to CHD, then it works fine. I have found a workaround of sorts, seems to work fine at the moment but was wondering if Kronos could be made to not need the workaround (as Beetle), because I don't think it should have to since it has no issue with the WAV/ISO/CUE image from which the CHD is derived. Kronos has no issue with the original 2 track binary image converted to CHD, only has issue booting the the ISO/WAV when converted to CHD. Once patched, the game runs fine, but as mentioned previously Kronos fails to boot if this is converted to CHD. Provided along the patch are ready to use CUE files for each patched ISO/WAV pair. ![]() To them are applied some xdelta diff files for patching.
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